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float Damage – The amount of damage that the player has to do to become the Event Owner
HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner
bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false]
bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false]
bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false]
bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false]
bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false]
bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false]
bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false]
bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false]
bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false]
int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.]
int AlertTime – The Warning time until Event Owner status will end [sec.]
bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false]
double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.]
int Darkening – Darkening of the dome (0 – disables the dome)
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