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{
"Settings": {
"Return % of build costs when picked up": 50.0,
"Return % of build costs when rocket component is removed": 50.0,
"Turret limit per building (-1 is disabled)": -1
},
"Rocket Turret": {
"Use heat-seeking rockets": false,
"Use proximity detonation": true,
"Rocket launcher skin ID": 0,
"Use emphasised rocket trail": false,
"Damage multiplier": 1.0,
"Explosion radius": 4.0,
"Amount of time to lock on to a target (seconds)": 1.0,
"Minimum distance to acquire a target": 4.0,
"Maximum distance to acquire a target": 40.0,
"Can target NPCs": false,
"Maximum turrets per player": 2,
"Requires ammo to fire": true,
"Fire rate (seconds)": 2.0,
"Rocket speed (m/s)": 20.0,
"Cost to upgrade": [
{
"Shortname": "rocket.launcher",
"Amount": 1
},
{
"Shortname": "metal.refined",
"Amount": 10
}
],
"Allowed rocket types (ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.fire)": [
"ammo.rocket.basic",
"ammo.rocket.hv",
"ammo.rocket.fire"
]
},
"Javelin Turret": {
"Use heat-seeking rockets": true,
"Use proximity detonation": true,
"Rocket launcher skin ID": 0,
"Use emphasised rocket trail": false,
"Damage multiplier": 1.0,
"Explosion radius": 4.0,
"Amount of time to lock on to a target (seconds)": 1.0,
"Minimum distance to acquire a target": 10.0,
"Maximum distance to acquire a target": 80.0,
"Can target NPCs": false,
"Maximum turrets per player": 2,
"Requires ammo to fire": true,
"Fire rate (seconds)": 4.0,
"Rocket speed (m/s)": 30.0,
"Cost to upgrade": [
{
"Shortname": "rocket.launcher",
"Amount": 1
},
{
"Shortname": "targeting.computer",
"Amount": 1
},
{
"Shortname": "metal.refined",
"Amount": 10
}
],
"Allowed rocket types (ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.fire)": [
"ammo.rocket.basic",
"ammo.rocket.hv",
"ammo.rocket.fire"
]
},
"AA Turret": {
"Can target minicopters and scrap transport helicopters": true,
"Can target patrol helicopter": true,
"Can target CH47": true,
"Can target Hot Air Balloons": true,
"Rocket launcher skin ID": 0,
"Use emphasised rocket trail": false,
"Damage multiplier": 2.5,
"Explosion radius": 4.0,
"Amount of time to lock on to a target (seconds)": 1.0,
"Minimum distance to acquire a target": 4.0,
"Maximum distance to acquire a target": 80.0,
"Can target NPCs": false,
"Maximum turrets per player": 2,
"Requires ammo to fire": true,
"Fire rate (seconds)": 3.0,
"Rocket speed (m/s)": 30.0,
"Cost to upgrade": [
{
"Shortname": "cctv.camera",
"Amount": 2
},
{
"Shortname": "rocket.launcher",
"Amount": 1
},
{
"Shortname": "targeting.computer",
"Amount": 1
},
{
"Shortname": "metal.refined",
"Amount": 10
}
],
"Allowed rocket types (ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.fire)": [
"ammo.rocket.basic",
"ammo.rocket.hv",
"ammo.rocket.fire"
]
},
"VIP Turret Limits": {
"rocketturrets.vip1": {
"Basic": 3,
"Javelin": 3,
"AA": 3
},
"rocketturrets.vip2": {
"Basic": 5,
"Javelin": 3,
"AA": 4
},
"rocketturrets.vip3": {
"Basic": 5,
"Javelin": 5,
"AA": 5
}
},
"Version": {
"Major": 2,
"Minor": 1,
"Patch": 1
}
}