RulesData.json
{
"General Rules": {
"Allow Friendly Fire": true,
"Allow Suicide": true,
"Kill Sleepers": false,
"Player Radiation Damage": true,
"Allow Codelock Raid": false
},
"Player Rules": {
"Player Can Hurt Players": false,
"Player Can Hurt Animals": true,
"Player Can Hurt NPC": true,
"Player Can Damage(Helicopters, Vehicles)": true,
"Player Can Damage Other Player Buildings": false,
"Player Can Damage Own Buildings": true,
"Player Can Damage Own Teammates Building": true,
"Player Can Damage Other Player Twigs": true
},
"Npc Rules": {
"Npc Can Hurt Players": true,
"Animal Can Hurt Players": true,
"Patrol Heli Can Hurt Player": true,
"Patrol Heli Can Hurt Buildings": true,
"Player SamSite Ignore Players": true,
"Npc SamSite Ignore Players": true,
"Bradley Can Hurt Players": true
},
"Entity Rules": {
"Walls Entitys Can Hurt Players(Example: High External Wall)": true,
"Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,
"MLRS Rocket Can Damage Players or Buildings": false,
"Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": false,
"Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": true,
"Enable Vehicle Collsion Damage": true
},
"Loot Rules": {
"Use Loot Protection": true,
"Admin Can Loot All": true,
"Teams Can Access Loot": true,
"Player can loot other player in PVP Zones": false,
"Anyone can open Player called SupplyDrops": false
},
"Zone Rules": {
"Use ZoneManager": true,
"Disable PVE Rules In Zones": true,
"Enable PVP Delay from ZoneManager": true
}
}
SchedulesTime.json
{
"SchedulesTime": {}
}

