RulesData.json
{
  "General Rules": {
    "Allow Friendly Fire": true,
    "Allow Suicide": true,
    "Kill Sleepers": false,
    "Player Radiation Damage": true,
    "Allow Codelock Raid": false
  },
  "Player Rules": {
    "Player Can Hurt Players": false,
    "Player Can Hurt Animals": true,
    "Player Can Hurt NPC": true,
    "Player Can Damage(Helicopters, Vehicles)": true,
    "Player Can Damage Other Player Buildings": false,
    "Player Can Damage Own Buildings": true,
    "Player Can Damage Own Teammates Building": true,
    "Player Can Damage Other Player Twigs": true
  },
  "Npc Rules": {
    "Npc Can Hurt Players": true,
    "Animal Can Hurt Players": true,
    "Patrol Heli Can Hurt Player": true,
    "Patrol Heli Can Hurt Buildings": true,
    "Player SamSite Ignore Players": true,
    "Npc SamSite Ignore Players": true,
    "Bradley Can Hurt Players": true
  },
  "Entity Rules": {
    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,
    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,
    "MLRS Rocket Can Damage Players or Buildings": false,
    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": false,
    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": true,
    "Enable Vehicle Collsion Damage": true
  },
  "Loot Rules": {
    "Use Loot Protection": true,
    "Admin Can Loot All": true,
    "Teams Can Access Loot": true,
    "Player can loot other player in PVP Zones": false,
    "Anyone can open Player called SupplyDrops": false
  },
  "Zone Rules": {
    "Use ZoneManager": true,
    "Disable PVE Rules In Zones": true,
    "Enable PVP Delay from ZoneManager": true
  }
}
SchedulesTime.json
{
  "SchedulesTime": {}
}

 
 